Gamification is a learning technique that was first used at the beginning of 2010. Although it’s still relatively new, its development is progressing rapidly. This is thanks to the good results it produces in the world of training. In this article, we’ll focus solely on gamification in the field of higher education. However, we should mention that gamification applications go beyond the educational world. In fact, the business field also takes advantage of its benefits. More particularly, in the areas of marketing, human resources, and communication. Gamification Gamification involves “using the design techniques of the world of video games…
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